A passed pawn races to promote; the defending king chases. How do you know if the king catches it?
Draw a square from the pawn to the promotion rank — if the king can step inside, he catches it
The "rule of the square": if the defending king can enter the pawn's square, the pawn is stopped. One glance instead of ten calculations.
This lesson is one of 92 in the Grandmaster Academy — every one playable, with the pieces moving under your hand.
♔ Practise this lesson free