Endgames  ·  Lesson 74 of 92

Rule of the Square

A passed pawn races to promote; the defending king chases. How do you know if the king catches it?

Choose the right answer

  1. Count every move carefully each time
  2. Draw a square from the pawn to the promotion rank — if the king can step inside, he catches it
  3. Kings never catch pawns
  4. Only queens can stop pawns
Show the answer

Draw a square from the pawn to the promotion rank — if the king can step inside, he catches it

The "rule of the square": if the defending king can enter the pawn's square, the pawn is stopped. One glance instead of ten calculations.

The complete guide

This drill is one step. The full write-up — every rule, every pattern, every common mistake — is in the complete guide.

Practise this on a live board

This lesson is one of 92 in the Grandmaster Academy — every one playable, with the pieces moving under your hand.

♔ Practise this lesson free

More Endgames lessons

← The OppositionKing & Pawn: Who Leads? →