You're in check! There are only three ways out: move the king, block the attack, or capture the attacker. Find ANY legal move.
Well escaped. If none of the three escapes exist, it's checkmate — game over.
The position, then the answer.
This lesson is one of 92 in the Grandmaster Academy — every one playable, with the pieces moving under your hand.
♔ Practise this lesson free